Holy fucking shit this looks awesome!
Thursday, 12 July 2012
Tuesday, 10 July 2012
Holy Crap This Podcast Was "Informative" (i.e.BORING)
Podcast of DOOM
SH*T WE TALKED ABOUT ON THE PODCAST:
7/7/2012
I have no idea why people weren't at this podcast when it was live,be there next time: http://www.twitch.tv/mindfusionindustries
I've been instructed to leave the link to the podcast because Mr.Darth_ButtLove probably assumes his followers are clueless.
So here you go: #BradyIsAWeeny or # BradyLicksITunesButt
They aren't organized.
If anything mildly homosexual makes you uncomfortable you may want to watch this with an adult: Apart From The Cameras
There is a blogpost about the video Brady mentions,it is literally right below this.
The Rape Rap: Jamie is a Pedo
This will be nothing like the video above: M&Ms
This was the lovely program I was watching when I puked
on myself: Eeyup
Where Daniel lives now: Okay!
The movie Brady Saw: SpyDoorMan
Mmmm Emma Stone: HAWT
Jon's Phone story vidya: He got his nails did.
Jon's Massive Throbbing: SD card
All Halo 4 Crap you need: Please hide your boners
Mass Effect 3: Uncircumcised
Thing they linked earlier in the week: These kids can fall into a pit filled with thumb tacks and lemon juice
Finding this made me angry but it was super easy: Massage Endings
I was going to add a picture of "Sexy Liara" but the search results made me physically ill.
Further proof Skyrim would never and should never die: Phht
Jon's Segway:Fall down go boom
My imaginary wiener: Still yet to be tickled
All DAH Halos: Right Der
I tried to re-listen to all the Halo 4 stuff that I originally ignored but I just couldn't do it.While the were having the never ending discussion I was actually playing Peggle,it's a good game look it up.
Bus monitor story: These kids will NEVER live this down
For some reason Jon linked this video to us as well.I shamefully admit this brings back many childhood Memories: Pop stars and puppys
And for you troubles here is a ...... Kitten
Wednesday, 4 July 2012
Somebody Actually Likes Them
These fucktards can't make a bed
Highlight Vidya on Machinima
I'm not gonna lie and say I watched the show, I didn't. But now that I've seen this highlight video....well i probably still won't watch it, but other people have and will. Most viewers seemed to like it or whatever and i'm sure that just tickles Brady's wee-wee.
Congrats,
Assholes
Tuesday, 26 June 2012
Podcast Nonsense
Sh*t we talked about on the Podcast:
24/6/2012
We do the podcast live so if you weren't there tough tits,be there next time.http://www.twitch.tv/mindfusionindustries
Fair warning,the song at the beginning is super weird.
Baby suppositories: Yup (And just so you know I used gloves to insert said glycerin suppository)
I don't have a picture that shows Brady is bad at math, But I do have this:
Oddly enough this is relevant to my story.
The True Hero: Subscribe NOW.
Dungeons and Dragons: Basements FTW
Squirrel's Graphics Card: Not Nwidia
Facebook article: Brady is Paranoid
Taylor Swift's Shitty Perfume: Not even once
Brady's Twatter: He smells
Luka Magnotta the sexual Deviant and raging lunatic: NSFW
The Dark Knight Rises: Eh?
Jon's Jizz-worthy poster: Not really
Jon's Idol: Gory Old Guy
Nolan&Robin: BFF's 4 Lyfe
Scarecrow: Well done Costume designers
Catwoman: Anne Hathaway
Master Yi: Why so many lenses?
Batman Begins: Hm.
That guy from that Movie: Liam Neeson
Miranda Lawson: The girl from Chuck
Was gonna find something about The Walking Dead: But...
Send Question,Comments, or Nudes to MindfusionIndustries@gmail.com
Spam the Twitter with questions about anything: https://twitter.com/#!/MindFusionInd
And most importantly Follow Me
Sincerely ,
Liz
P.S.
Ms.Swift if you can read this, RUN. Run far and run fast because they're crazy.
Sunday, 24 June 2012
Introductions: ShadowlordArk
Hello everyone!
My name is Daniel Hammond, or what most people know me as, ShadowlordArk. I've recently volunteered to be a new writter for MFI's Blogspot and Brady happily allowed me to post here. I won't be posting random crap, so he doesn't have to worry about that. I'll be posting news about MFI, news about a series that Ryan, Liz, and I are working on, random things that happen within the chat, and events that are being held in the MFI Minecraft server. I also host a selection of events on that server, including a Hide n' Seek event, a building challenge, and the Dungeon Challenge; a ever expanding dungeon that will continue to expand, the dangers inside will grow more difficult to overcome, and there's a grand prize for anyone who can overcome all the levels in this challenge without dying once.
I'll also be posting updates on my Machinima that I contribute to MFI, so look for that if you're interested. That's all I got guys, I'll see you all very soon.
Have a wonderful evening.
ShadowlordArk
Slipping into my mind once more~
My name is Daniel Hammond, or what most people know me as, ShadowlordArk. I've recently volunteered to be a new writter for MFI's Blogspot and Brady happily allowed me to post here. I won't be posting random crap, so he doesn't have to worry about that. I'll be posting news about MFI, news about a series that Ryan, Liz, and I are working on, random things that happen within the chat, and events that are being held in the MFI Minecraft server. I also host a selection of events on that server, including a Hide n' Seek event, a building challenge, and the Dungeon Challenge; a ever expanding dungeon that will continue to expand, the dangers inside will grow more difficult to overcome, and there's a grand prize for anyone who can overcome all the levels in this challenge without dying once.
I'll also be posting updates on my Machinima that I contribute to MFI, so look for that if you're interested. That's all I got guys, I'll see you all very soon.
Have a wonderful evening.
ShadowlordArk
Slipping into my mind once more~
Saturday, 23 June 2012
Halo 4 as a Machinima Engine
Hello folks! Hope you are all enjoying your summer and getting excited for the epic release of "HALO 4!" I know we are! So because of our uncontrollable excitement I've decided to write about what I hope to see, in terms of Machinimating, in Halo 4. So without further adieu let's dive right in!
Halo 3 was an incredible time for Halo Machinima, by many people's opinions it was the prime of not only machinima, but Machinima.com as well. Well I do admit I miss seeing nothing but Halo Machinima whenever I looked at Machinima.com's YouTube channel, I personally think that the genre of Machinima is at it's prime right now! Halo 3 brought tools to people who were interested in making movies but didn't have the resources to do so. I was able to begin my "career" in the entertainment business because of it. Bungie introduced things like Theatre Mode, the ability to go back and watch your games in Real Time allowing us to manipulate camera angles that would have been impossible in Halo CE or Halo 2. We were also given Forge Mode, a gamemode that let you edit maps and move around simple things like crates, vehicles and weapons. We were quite literally making movies just like Hollywood, starting with a script, building sets and acting out scenes. Now let's move on to Halo Reach.
Halo Reach was released in 2010, when the vast majority of people on YouTube were more interested in Gameplay Commentary videos instead of Machinimas, so it's easy to see that Bungie's last Halo game was tailored to the larger audience. We saw the same Theatre and Forge Modes return, but in different ways. Theatre mode was genuinely ruined, the slow motion looked horrendous and the announcer's voice could be heard whenever someone got a "Double Kill!" These types of small issues are what somewhat ruined the Machinima community. The maps in Halo Reach are based on campaign maps for the most part, which do not tailor to Machinima in the slightest, unless of course your making a Machinima based on the Halo story. Spartan models had noticeable battle damage like scrapes on their armor and they just look awkward when standing with a weapon lowered. One thing that Bungie, for whatever reason, decided to add was Resample, added motion blur. Motion blur is as it sounds, when something moves quickly it becomes blurry, presumably to make the engine run smoother. But if you compare Halo 3 and Halo Reach, Halo 3 honestly looks more appealing to the eyes, the color pallet is brighter and more colorful, when you capture game footage Halo 3 looks like it is in a higher resolution and the Spartans look stronger and more built. All of this is based around the story that was trying to be told with the campaign, I get that. Reach is under attack, Spartan units are on the ground fighting for the planet, the Spartans aren't Spartan IIs but Spartan IIIs. I GET IT, but Reach still felt like it was focusing less on Machinima community than Halo 3 did, which seems strange to me considering the connection between Bungie and Rooster Teeth, the creators of Red Vs Blue.
What do we need in Halo 4? Well that's simple; there are little things that neither game had that could make our lives as Machinimators SO much easier. A method of "Green Screening" would be fantastic! I mean Uncharted had an entire Machinima Room build into it, so why couldn't Halo 4? It'd be nice to see the Spartan models look a little cleaner, after all they are apparently in simulators. Forge could use an upgrade, is it too much to ask for a completely blank canvas? I'm no game developer, but could you image if we could be given the ability to make entire sets from scratch? Of course the chances of that happening are slim as there is only so much data that can fit on an Xbox 360 disc, but one can dream can they not? I would like to at least see maps that aren't based on campaign missions, or at least ONE map dedicated to Machinima in one form or another. We've been asking for it since Halo 3, but why can't we lower our weapons on Xbox Live? That would make directing SO much easier than doing it all myself, I mean even Halo 2 had it! It also be nice to have a much simpler method of lowering weapons instead of some ridiculous button combination. Hold down the left trigger with no grenades was perfect.
There is literally so many things that could be added to the game that could revive the Machinima genre, not that it's gone anywhere, like I said it's currently at it's prime in my opinion. There is just not as many people interested in making Machinima as there once was. I would like to see Halo Machinima become "Of Brand Interest," you'll understand that if you're a Machinima.com Director. All in all I do have faith in 343 Industries. From what I've seen there are many mechanics that suit Machinima well, we have yet to see anything of Theatre and Forge and the Spartans look a little odd but I refuse to judge ANY game before I have it in my own hands. Let us know your thoughts on Halo 4 as a Machinima Engine!
Have yourselves a wonderful summer!
-Brady
Halo 3 was an incredible time for Halo Machinima, by many people's opinions it was the prime of not only machinima, but Machinima.com as well. Well I do admit I miss seeing nothing but Halo Machinima whenever I looked at Machinima.com's YouTube channel, I personally think that the genre of Machinima is at it's prime right now! Halo 3 brought tools to people who were interested in making movies but didn't have the resources to do so. I was able to begin my "career" in the entertainment business because of it. Bungie introduced things like Theatre Mode, the ability to go back and watch your games in Real Time allowing us to manipulate camera angles that would have been impossible in Halo CE or Halo 2. We were also given Forge Mode, a gamemode that let you edit maps and move around simple things like crates, vehicles and weapons. We were quite literally making movies just like Hollywood, starting with a script, building sets and acting out scenes. Now let's move on to Halo Reach.
Halo Reach was released in 2010, when the vast majority of people on YouTube were more interested in Gameplay Commentary videos instead of Machinimas, so it's easy to see that Bungie's last Halo game was tailored to the larger audience. We saw the same Theatre and Forge Modes return, but in different ways. Theatre mode was genuinely ruined, the slow motion looked horrendous and the announcer's voice could be heard whenever someone got a "Double Kill!" These types of small issues are what somewhat ruined the Machinima community. The maps in Halo Reach are based on campaign maps for the most part, which do not tailor to Machinima in the slightest, unless of course your making a Machinima based on the Halo story. Spartan models had noticeable battle damage like scrapes on their armor and they just look awkward when standing with a weapon lowered. One thing that Bungie, for whatever reason, decided to add was Resample, added motion blur. Motion blur is as it sounds, when something moves quickly it becomes blurry, presumably to make the engine run smoother. But if you compare Halo 3 and Halo Reach, Halo 3 honestly looks more appealing to the eyes, the color pallet is brighter and more colorful, when you capture game footage Halo 3 looks like it is in a higher resolution and the Spartans look stronger and more built. All of this is based around the story that was trying to be told with the campaign, I get that. Reach is under attack, Spartan units are on the ground fighting for the planet, the Spartans aren't Spartan IIs but Spartan IIIs. I GET IT, but Reach still felt like it was focusing less on Machinima community than Halo 3 did, which seems strange to me considering the connection between Bungie and Rooster Teeth, the creators of Red Vs Blue.
What do we need in Halo 4? Well that's simple; there are little things that neither game had that could make our lives as Machinimators SO much easier. A method of "Green Screening" would be fantastic! I mean Uncharted had an entire Machinima Room build into it, so why couldn't Halo 4? It'd be nice to see the Spartan models look a little cleaner, after all they are apparently in simulators. Forge could use an upgrade, is it too much to ask for a completely blank canvas? I'm no game developer, but could you image if we could be given the ability to make entire sets from scratch? Of course the chances of that happening are slim as there is only so much data that can fit on an Xbox 360 disc, but one can dream can they not? I would like to at least see maps that aren't based on campaign missions, or at least ONE map dedicated to Machinima in one form or another. We've been asking for it since Halo 3, but why can't we lower our weapons on Xbox Live? That would make directing SO much easier than doing it all myself, I mean even Halo 2 had it! It also be nice to have a much simpler method of lowering weapons instead of some ridiculous button combination. Hold down the left trigger with no grenades was perfect.
There is literally so many things that could be added to the game that could revive the Machinima genre, not that it's gone anywhere, like I said it's currently at it's prime in my opinion. There is just not as many people interested in making Machinima as there once was. I would like to see Halo Machinima become "Of Brand Interest," you'll understand that if you're a Machinima.com Director. All in all I do have faith in 343 Industries. From what I've seen there are many mechanics that suit Machinima well, we have yet to see anything of Theatre and Forge and the Spartans look a little odd but I refuse to judge ANY game before I have it in my own hands. Let us know your thoughts on Halo 4 as a Machinima Engine!
Have yourselves a wonderful summer!
-Brady
Wednesday, 13 June 2012
Upcoming Plans!
Heyo! I hope everyone is enjoying the nice summer weather, of course I'm not because I live in an igloo up here in Canada Eh? No not really, it's extremely hot here for Canada but it's gorgeous out, but fuck going outside I'm a gamer/movie buff/ultra nerd and I'm gonna play on my computer damn it!
So we here at Mind Fusion Industries have a LOT of stuff over the summer. Of course I am working my ass off on The True Hero, we're aiming to finish Season 1 before Halo 4's November launch, only time will tell whether or not that will happen. Depending on how well Halo 4 is for Machinimating, I assume it's going to work pretty good because 343 Industries flew Burnie and Gavin from Rooster Teeth to Seattle to check it out early, but again, only time will tell. If it ends up being any WORSE than Halo Reach, chances are we are going to go back to Halo 3 for Machinimas. I think one thing that you guys are going to enjoy with the series is the amount of references to previous seasons, yet they aren't going to be to the point where if you haven't watched every episode you won't understand it. The entire idea for me has been to make random one off characters turn into these massive villains in future episodes and I think it's very interesting to watch. Enough of me rambling about The True Hero, onto cooler shit.
This is going to be a big summer for Mind Fusion Industries, if you've at all followed the long story of our small group, you will know that we've been around since January 2010 and we have yet to gain our footing in this community. This is going to be the very first time that we release absolutely tonnes of awesome content from several different sources. I am so extremely excited for all of the new shows and series that we've been working on for the past couple months. I don't want to spoil anything, but there is a lot of cool videos down the pipeline and I can't wait for you guys to see them. I hope you all will stay tuned and look forward to all of the new shit we got coming!
So we here at Mind Fusion Industries have a LOT of stuff over the summer. Of course I am working my ass off on The True Hero, we're aiming to finish Season 1 before Halo 4's November launch, only time will tell whether or not that will happen. Depending on how well Halo 4 is for Machinimating, I assume it's going to work pretty good because 343 Industries flew Burnie and Gavin from Rooster Teeth to Seattle to check it out early, but again, only time will tell. If it ends up being any WORSE than Halo Reach, chances are we are going to go back to Halo 3 for Machinimas. I think one thing that you guys are going to enjoy with the series is the amount of references to previous seasons, yet they aren't going to be to the point where if you haven't watched every episode you won't understand it. The entire idea for me has been to make random one off characters turn into these massive villains in future episodes and I think it's very interesting to watch. Enough of me rambling about The True Hero, onto cooler shit.
This is going to be a big summer for Mind Fusion Industries, if you've at all followed the long story of our small group, you will know that we've been around since January 2010 and we have yet to gain our footing in this community. This is going to be the very first time that we release absolutely tonnes of awesome content from several different sources. I am so extremely excited for all of the new shows and series that we've been working on for the past couple months. I don't want to spoil anything, but there is a lot of cool videos down the pipeline and I can't wait for you guys to see them. I hope you all will stay tuned and look forward to all of the new shit we got coming!
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